AI Insights · Timothy · July 2022
Top 5 Snake Games Performance in Poland Q2 2022
In Q2 2022, the top 5 snake games in Poland showed varying performance trends in downloads, revenue, and active users, with Snake.io - Fun Snake .io Games leading the pack.
In the second quarter of 2022, the top 5 snake games in Poland showed diverse performance trends in terms of downloads, revenue, and active users. Let's take a closer look at each game's metrics.
Snake.io - Fun Snake .io Games from Kooapps Games saw a fluctuating weekly revenue, peaking at $88 in early April and gradually declining to $42 by the end of June. Weekly downloads ranged from 9.1K to 16.6K, with a noticeable dip in May but recovering to 13.3K in the last week of June. The game maintained a strong number of weekly active users, starting at around 115K and seeing minor fluctuations, ending the quarter at approximately 101K.
slither.io by Lowtech Studios experienced a modest weekly revenue, peaking at $12 in early April. Weekly downloads showed a downward trend, starting at 7.4K and ending at 7.9K, with a notable peak of 11.9K in mid-April. The game’s weekly active users hovered around 43K to 56K, showing a slight decline towards the end of the quarter.
Snake Arena: Snake Game 3D from CASUAL AZUR GAMES had low revenue throughout the quarter, with a maximum of $8 in late March and mid-May. Weekly downloads saw a significant drop from 5K in late March to 1.8K by the end of June. The game’s weekly active users followed a similar trend, decreasing from 10K to about 4K.
Boas.io Snake vs City by Alictus did not generate any revenue during the quarter. However, it had a steady increase in weekly downloads, peaking at 4.7K in mid-May before dropping to around 1K by the end of June. Weekly active users showed an upward trend initially, peaking at 8.8K in late May, and then declining to 2.7K by the end of the quarter.
Snake Battle: Worm Snake Game from Rejoy Studio showed a slight increase in weekly revenue, peaking at $13 in early May. Weekly downloads were relatively stable, ranging from 1.4K to 3.3K. The game’s weekly active users experienced growth, starting at 9.4K in late March and reaching a peak of 10.3K by the end of May before stabilizing at approximately 8.1K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.